E. Rustico and J. A. Jankowski
BAW internal R&D-project report, 2010-2016.
Abstract: Smoothed Particle Hydrodynamics (SPH) is a Lagrangian method for fluid dynamic simulations. In the past decades it drew the attention of the scientific community for its versatility and the possibility to simulate complex phenomena such as e.g. surface tension and fluid-solid interactions with floating objects. SPH has in general higher computational requirements than the most common Eulerian methods and several different models have been proposed for the treatment of boundaries, each with advantages and limitations. Continue reading
E. Rustico, J. Jankowski, A. Hérault, G. Bilotta and C. Del Negro
Abstract: We present a restructured version of GPUSPH, a CUDA-based implementation of SPH. The new version is extended to allow execution on multiple GPUs on one or more host nodes, making it possible to concurrently exploit hundreds of devices across a network, allowing the simulation on larger domains and at higher resolutions. Partitioning of the computational domain is not limited anymore to parallel planes and can follow arbitrary, user-defined shapes at the resolution of individual cells, where the cell is defined by the auxiliary grid used for fast neighbor search. Continue reading